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Game setup — Ridgecrest
Thu, Sep 3 · Thu, Sep 3 at 11:18 AM · 5 players
Hidden page — not linked anywhere. URL-only access while v2 scoring is parked.
Games
SkinsLowest net score wins the hole. Carry optional. No presses.▸
Skins
Lowest net score wins the hole. Carry optional. No presses.
Stroke allocation
Payouts (split of total pot — e.g. $25 / $10 / $5 for an $40 pot)
Lowest NetRound total: lowest (gross − full handicap) wins. Pays top 3.▸
Lowest Net
Round total: lowest (gross − full handicap) wins. Pays top 3.
NassauFront 9, back 9, overall. Presses allowed when down.▸
Nassau
Front 9, back 9, overall. Presses allowed when down.
Vegas2v2 partners rotate every 6 holes (3 segments). Team scores concatenated low-high (4 & 5 = 45). Difference × base bet per hole.▸
Vegas
2v2 partners rotate every 6 holes (3 segments). Team scores concatenated low-high (4 & 5 = 45). Difference × base bet per hole.
BankerBanker plays last. Doubles AND triples called by players during the round — no auto multipliers. House rule: losing player may bank hole 18. Enter at any time.▸
Banker
Banker plays last. Doubles AND triples called by players during the round — no auto multipliers. House rule: losing player may bank hole 18. Enter at any time.
ChicagoIndividual points game. No presses.▸
Chicago
Individual points game. No presses.
Best Ball Match Play2v2 partners rotate every 6 holes (3 segments). Per-hole lowest net wins. Push on tied segment. Presses allowed when down.▸
Best Ball Match Play
2v2 partners rotate every 6 holes (3 segments). Per-hole lowest net wins. Push on tied segment. Presses allowed when down.
Tug of WarRotating 2v2. Tug counter moves on best/worst nets + real birdies. ±3 wins pot ($5 base). Crossing zero grows the pot. End of each 6-hole segment, positive side wins.▸
Tug of War
Rotating 2v2. Tug counter moves on best/worst nets + real birdies. ±3 wins pot ($5 base). Crossing zero grows the pot. End of each 6-hole segment, positive side wins.
Stroke allocation
Foursomes
Swipe left on a group to delete.
Group 1
GaryDarrenJessTravis
Group 2
Steve
Assign each player to a group:
- Gary
- Darren
- Jess
- Travis
- Steve
Partners (rotate every 6 holes)
Turn off to let the group pick partners (e.g. by carts). You can also enter pairings after the round.
Group 1: Gary, Darren, Jess, Travis
1-6Gary & DarrenvsJess & Travis
7-12Gary & JessvsDarren & Travis
13-18Gary & TravisvsDarren & Jess
Group 2: needs exactly 4 players for partner rotation (currently 1).